This is a list of the highest-grossing video games of all time. The list includes games across all platforms (including arcades, consoles, computers, mobiles, and online) that accept grossed at least $anebillion in revenue. This listing includes money-based sales, which are not added to the game's overall sales.
Title | Platform(s) | Yr | Gross (US$) | Every bit of | Ref | Gross (inflation) (US$)[1] | Genre |
Pac-Homo | Multi-platform | 1980 | $12,810,000,000 | 2016 | [northward 4] | $nineteen,239,000,000 | Maze |
Space Invaders | Multi-platform | 1978 | $13,930,000,000 | 2016 | [n 5] | $19,045,000,000 | Shmup |
Dungeon Fighter Online | PC | 2005 | $18,000,000,000 | 2021 | [25] | $18,000,000,000 | Beat 'em upward |
Street Fighter II | Multi-platform | 1991 | $10,610,000,000 | 2017 | [26] | $17,040,000,000 | Fighting |
Award of Kings | Mobile | 2015 | $14,399,500,000 | 2022 | [27] | $14,399,500,000 | MOBA |
CrossFire | PC | 2007 | $thirteen,045,000,000 | 2019 | [28] | $thirteen,045,000,000 | MMOFPS |
PUBG | Multi-platform | 2017 | $x,973,900,000 | 2018 | [north six] | $10,973,900,000 | Battle royale |
League of Legends | PC | 2009 | $10,116,000,000 | 2019 | [36] | $ten,116,000,000 | MOBA |
Monster Strike | Mobile | 2013 | $9,912,000,000 | 2021 | [27] | $nine,912,000,000 | Puzzle |
World of Warcraft | PC | 2004 | $9,702,000,000 | 2017 | [37] | $nine,702,000,000 | MMORPG |
Lineage | Multi-platform | 1998 | $half-dozen,417,000,000 | 2018 | [38] | $nine,635,000,000 | MMORPG |
Fortnite | Multi-platform | 2017 | $9,000,000,000 | 2019 | [39] | $9,000,000,000 | Boxing royale |
Puzzle & Dragons | Mobile | 2012 | $8,578,340,000 | 2022 | [27] | $eight,578,340,000 | Puzzle RPG |
Due west Journey | Multi-platform | 2001 | $5,797,000,000 | 2017 | [forty] | $viii,012,000,000 | MMORPG |
Clash of Clans | Mobile | 2012 | $8,000,000,000 | 2017 | [41] | $8,000,000,000 | Strategy |
Wii Sports | Wii | 2006 | $5,194,100,000 | 2012 | [northward 7] | $6,305,000,000 | Sports |
Ass Kong | Multi-platform | 1981 | $four,400,000,000 | 2017 | [43] | $6,253,000,000 | second platformer |
Super Mario Bros. | Multi-platform | 1985 | $ii,673,000,000 | 2017 | [44] | $6,082,000,000 | 2d platformer |
Thou Theft Motorcar 5 | Multi-platform | 2013 | $6,000,000,000 | 2017 | [45] | $6,000,000,000 | Action run a risk |
Wii Fit | Wii | 2007 | $four,427,000,000 | 2013 | [north 9] | $five,225,000,000 | Fitness |
Candy Crush Saga | Multi-platform | 2012 | $five,062,000,000 | 2017 | [48] | $5,062,000,000 | Puzzle |
Super Mario Bros. 3 | Multi-platform | 1988 | $2,385,000,000 | 2017 | [44] | $4,935,000,000 | 2nd platformer |
Pokémon Go | Mobile | 2016 | $four,700,000,000 | 2019 | [n 10] | $4,793,000,000 | Augmented reality |
Fate/Thou Club | Mobile | 2015 | $iv,402,000,000 | 2018 | [n eleven] | $4,545,000,000 | RPG |
Sonic the Hedgehog | Multi-platform | 1991 | $ii,395,000,000 | 2016 | [51] | $4,303,000,000 | second platformer |
MapleStory | PC | 2003 | $iii,151,000,000 | 2017 | [52] | $four,192,000,000 | MMORPG |
Super Mario World | Multi-platform | 1990 | $two,143,000,000 | 2011 | [44] | $4,014,000,000 | 2nd platformer |
Super Mario Bros. 2 | Multi-platform | 1986 | $i,719,000,000 | 2017 | [44] | $3,838,000,000 | 2d platformer |
Pokémon Red/Green/Blueish/Yellow | Multi-platform | 1996 | $two,384,000,000 | 2016 | [53] | $three,720,000,000 | RPG |
World Club Champion Football | Arcade | 2002 | $ii,507,000,000 | 2012 | [n 13] | $iii,411,000,000 | Sports simulation |
Wii Sports Resort | Wii | 2009 | $2,841,300,000 | 2013 | [northward 15] | $3,241,000,000 | Sports |
Mario Kart Wii | Wii | 2008 | $2,833,000,000 | 2013 | [n 17] | $iii,232,000,000 | Kart racing |
Ms. Pac-Homo | Arcade | 1981 | $one,200,000,000 | 1987 | [65] | $2,948,000,000 | Maze |
Pokémon Gold/Silver/Crystal | Multi-platform | 1999 | $ane,990,000,000 | 2011 | [53] | $two,923,000,000 | RPG |
Virtua Fighter | Arcade | 1993 | $1,680,000,000 | 1996 | [65] | $2,846,000,000 | Fighting |
Wii Play | Wii | 2006 | $2,216,000,000 | 2012 | [north 18] | $2,690,000,000 | Party |
Super Mario 64 | Multi-platform | 1996 | $i,660,000,000 | 2001 | [44] | $ii,590,000,000 | 3D platformer |
OutRun | Arcade | 1986 | $ane,104,000,000 | 1993 | [65] | $2,465,000,000 | Arcade racing |
New Super Mario Bros. Wii | Wii | 2009 | $2,185,000,000 | 2013 | [44] | $2,492,000,000 | 2D platformer |
Duck Chase | NES | 1984 | $1,048,000,000 | 1995 | [northward 19] | $2,469,000,000 | Lite gun shooter |
Asteroids | Arcade | 1979 | $800,000,000 | 1982 | [n 20] | $2,376,000,000 | Shmup |
Pokémon Ruby/Sapphire/Emerald | Multi-platform | 2002 | $ane,646,000,000 | 2014 | [53] | $2,240,000,000 | RPG |
Clash Royale | Mobile | 2016 | $2,178,000,000 | 2018 | [due north 21] | $2,178,000,000 | Strategy |
New Super Mario Bros. | DS | 2006 | $ane,785,000,000 | 2013 | [44] | $2,167,000,000 | second platformer |
Virtua Fighter 2 | Arcade | 1994 | $1,200,000,000 | 2001 | [65] | $1,981,000,000 | Fighting |
Final Fantasy 14 | Multi-platform | 2002 | $1,714,000,000 | 2017 | [70] | $1,918,000,000 | MMORPG |
Phone call of Duty: Black Ops (incl. map packs) | Multi-platform | 2010 | $1,769,750,000 | 2011 | [n 22] | $1,925,000,000 | FPS |
Virtua Fighter iii | Arcade | 1996 | $ane,200,000,000 | 2001 | [65] | $one,872,000,000 | Fighting |
Compilation of Terminal Fantasy 7 | Multi-platform | 1997 | $1,206,130,000 | 2017 | [seventy] | $1,839,000,000 | RPG |
Terminal Fantasy XI Online | Multi-platform | 2002 | $1,293,300,000 | 2017 | [70] | $i,760,000,000 | MMORPG |
Final Fantasy X & X-2 | Multi-platform | 2001 | $1,258,400,000 | 2017 | [seventy] | $one,739,000,000 | RPG |
Phone call of Duty: Blackness Ops (excl. map packs) | Multi-platform | 2010 | $1,499,750,000 | 2011 | [due north 22] | $i,632,000,000 | FPS |
Impress Order | Arcade | 1995 | $1,000,000,000 | 1997 | [72] | $ane,593,000,000 | Purikura |
Minecraft | Multi-platform | 2011 | $1,593,000,000 | 2017 | [n 23] | $one,470,000,000 | Sandbox |
Pole Position (The states gross) | Arcade | 1982 | $579,600,000 | 1984 | [65] | $i,469,000,000 | Racing |
Defender | Arcade | 1980 | $1,000,000,000 | 2002 | [65] | $ane,421,000,000 | Shmup |
TERA Online | PC | 2011 | $1,290,000,000 | 2015 | [75] | $i,403,000,000 | MMO action RPG |
NBA Jam | Arcade | 1993 | $one,000,000,000 | 2010 | [65] | $1,403,000,000 | Sports |
Pokémon Diamond/Pearl/Platinum | DS | 2006 | $1,150,000,000 | 2014 | [53] | $ane,396,000,000 | RPG |
Last Fantasy VII | Multi-platform | 1997 | $903,130,000 | 2017 | [70] | $i,377,000,000 | RPG |
Tetris | Multi-platform | 1989 | $699,650,000 | 2009 | [77] | $1,311,000,000 | Puzzle |
Pokémon Sun & Moon | 3DS | 2016 | $1,247,000,000 | 2018 | [53] | $1,272,000,000 | RPG |
Dragon Quest I & II | Multi-platform | 1986 | $507,000,000 | 2014 | [78] | $1,132,000,000 | RPG |
Dragon Quest Five | Multi-platform | 1992 | $646,040,000 | 2015 | [78] | $one,127,000,000 | RPG |
Summoners War | Mobile | 2013 | $ane,000,000,000 | 2017 | [79] | $1,051,000,000 | Strategy |
Pokémon Ten & Y | 3DS | 2013 | $953,000,000 | 2016 | [53] | $1,001,000,000 | RPG |
Call of Duty: WWII | Multi-platform | 2017 | $i,000,000,000 | 2017 | [80] | $1,000,000,000 | FPS |
Call of Duty: Black Ops 4 | Multi-platform | 2018 | $1,000,000,000 | 2018 | [81] | $ane,000,000,000 | FPS |
Scarlet Dead Redemption two | Multi-platform | 2018 | $1,000,000,000 | 2018 | [82] | $1,000,000,000 | Action adventure |
See too
- List of highest-grossing video game franchises
- Listing of best-selling video games
- Arcade gaming
- 2017 in video games
- Listing of best-selling video games of 2017
- Best selling game franchises
- All-time selling Nintendo games
- All-time selling Microsoft games
- Best selling Sony games
Notes
- ↑ Pac-Man arcade revenue:
- Cabinet sales: $1.14 billion past 1982
- $ane billion cabinet sales past 1981.[3]
- $200 one thousand thousand[4] chiffonier sales in 1981, therefore $800 one thousand thousand cabinet sales in 1980.
- 350,000 cabinets sold for $2800 each by 1981.[five] Out of full 400,000 sales by 1982,[half-dozen] remaining 50,000 for $2800 means $140 meg additional acquirement in cabinet sales in 1982.
- Coin revenues: $8.two billion
- 1980: $1 billion[7]
- 1981: $1.two billion[8] [4] [nine]
- 1982: $half-dozen billion (in quarters)[10] [xi] [12]
- ↑ vii.7 1000000 cartridges[13] sold at $29.76 each
- ↑ Pac-Man, retail sales:
- Atari 2600 version: $229.2 one thousand thousand in 1982[northward 2] [fourteen]
- Coleco Mini-Arcade version: $ninety million in 1982 (1.5 million[fifteen] [16] units at $59.97 each) [ane]
- ↑ Pac-Man estimated acquirement - $12.81 billion upward until 2016[ii]
- Up until 1990s - $9.745 billion
- Arcade: $nine.34 billion past 1982[north 1]
- Panel: $319.2 million every bit of 1982[n iii]
- Mobile: $84 million as of 2012[17]
- PC: $2 million as of 1987[18]
- ↑ Space Invaders estimated revenue - $13.93 billion up until 2016[2]
- Up until 1980s - $7.751 billion
- Arcade – $7.5 billion (as of 1982)
- Cabinet sales: $three.i billion (750,000 cabinets by 1979[19])
- Japan: $ii.4 billion (400,000 cabinets by 1979[19])
- 1978: $600 one thousand thousand earnings for Taito from 100,000 Nihon cabinet sales in 1978.[twenty] This gives average Nippon cabinet price of $6000 each.
- Overseas: $700 million+
- 350,000 cabinet sold outside Japan past 1979.[xix] US prices ranged from $two,000 to $iii,000 per cabinet.[21]
- Coin drop revenue: $4.iv billion+ (as of 1982)
- Japan: At least more $two.iv billion as of 1979 (if 400,000 cabinets toll about $ii.4 billion, money drop earnings would need to exist greater in guild to be assisting for arcade operators).
- United States: $ii billion from threescore,000 cabinets (as of 1982)[22]
- Atari systems – $1511000000 in the US (as of 1990)
- Atari 2600 – $150,595,407 (1980-1990)
- 1980-1983 – $150meg[23]
- 1986-1990 – $595,407[24]
- Atari 5200 – $208,780 (1986-1989)[24]
- Atari XE (estimator) – $i,612 (1986-1990)[24]
- ↑ PUBG
- PC and consoles – $ii,755.nine million
- 2017 – $900 million [29]
- 2018 – $1.028 billion [30]
- 2019 – $288 meg [31]
- 2020 (February & May) – $124 million [32]
- 2021 – $333.six one thousand thousand [33]
- 2022 (Q1) – $82.3 million [34]
- PUBG Mobile – $8.218 billion [35]
- ↑ Wii Sports acquirement: 81.99 million units[42] at ¥4800 ($63.35) each = $5.1941 billion
- ↑ Wii Fit (original) sales revenue:
- Prices:
- EU price: €89.99[46] ($143)
- JP toll: ¥8800 ($116)
- UK price: £69.99[46] ($147)
- United states cost: $89.99
- December 2007 to March 2010: 22.61 1000000 units = $2813 million
- Nihon: 5.36 million units at $116 each = $622 one thousand thousand
- December 2007 to March 2008: 1.85 million
- April 2008 to March 2009: 1.58 million
- April 2009 to March 2010: 1.93 1000000
- Overseas: 17.25 1000000 units at $127 (mean average EU/Great britain/United states of america cost) each = $2191 million
- April 2010 to March 2012: 60,000 (22.67 meg - 22.61 million) units at $124 (hateful average European union/JP/Britain/US price) each = $7.44 1000000
- ↑ Wii Fit (original and Plus) sales revenue:
- Wii Fit (original) revenue: $2820.44 million[n 8]
- Wii Fit Plus acquirement: $1606.41 million[47]
- ↑ Pokémon Go:
- 2016-2017 - $ii billion[49]
- 2018 - $i.iii billion[thirty]
- ↑ Fate/Grand Order
- Up until 2017 - $2 billion[50]
- 2018 - $1202 million
- 2019 – $1.2 billion[31]
- ↑ Earth Club Champion Football game: Intercontinental Clubs
- Fiscal year ended 31 March 2010: ¥four.2 billion[56]
- Fiscal year concluded 31 March 2011: ¥3.eight billion[57]
- Financial yr ended 31 March 2012: ¥iii.6 billion[58] (additional ¥6.eight billion)
- Fiscal twelvemonth ended March 2013: ¥ane.7 billion [two] [59] [60]
- Fiscal year ended 31 March 2013: ¥3.2 billion
- Apr-Dec 2013: ¥ii.1 billion
- Currency conversion: [three] $224 meg
- ¥four.ii billion = $55.4312 one thousand thousand
- ¥three.8 billion = $50.2 one thousand thousand
- ¥3.6 billion = $48 meg
- ¥3.ii billion = $42.2333 million
- ¥2.1 billion = $28 1000000
- ↑ World Club Champion Football game revenue:
- Card revenues upward until Jan 2009 - $one.901 billion
- 480 1000000 player cards sold as of January 2009, costing around ¥300 each.[54] [55] This brings the total carte du jour revenue up to ¥144 billion, equivalent to [http://www.x-rates.com/historical/?from = JPY&amount=144000&engagement=2011-10-30 $1.901 billion].
- Unit sales revenues from April 2005 to December 2009 - $307.4 1000000
- Globe Lodge Champion Football game: European Clubs 2004–2005 at £90,000 ($189,000) [4] each - $149.4 one thousand thousand
- 514 units from April 2005 to March 2006: $97.2 million
- 276 units during April–September 2006: $52.two million
- World Society Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [5] each = $158 one thousand thousand
- World Social club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 one thousand thousand[n 12]
- ↑ xiv.0 14.1 Wii Sports Resort sales revenue: 30.14 meg[61] units = $2683.3 1000000
- Japan: i.41 million units at ¥5300[62] ($69) each = $97.iii million
- Overseas: 28.73 meg units at $90 (mean average price) each = $2586 million
- AU toll: AU$99.95 (United states$110)
- NZ toll: NZ$129 (US$113)
- Great britain cost: £49.99 ($85)
- US cost: $49.99
- ↑ Wii Sports Resort total acquirement:
- Pre-bundle - 30.14 million units = $2683.3 million[n xiv]
- Post-bundle - 1.75 million units (31.89 1000000[42] - xxx.14 million) at $90 (mean average price)[due north xiv] each = $158 1000000
- ↑ 16.0 16.ane Mario Kart Wii:
- Prices:
- AU toll: AU$99.95 ([http://fxtop.com/en/historical-exchange-rates.php?A = 99.95&C1=AUD&C2=USD&DD1=01&MM1=07&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=08&YYYY2=2011&btnOK=Get%21 US$110])
- JP price: ¥5800 ($76)
- UK price: £39.99 ($81)
- Usa price: $49.99
- Sales: 28.23 million[63] units = $2270.32 million
- Nihon: 3.32 million units at $76 each = $252.32 one thousand thousand
- April 2008 to March 2009: 2.iii 1000000 units = $150 million
- April 2009 to March 2010: 430,000 units = $28 million
- April 2010 to March 2011: 530,000 units[64] = $34.5 one thousand thousand
- April-June 2011: threescore,000 units[64] = $four meg
- Overseas: 24.91 one thousand thousand units at $81 (mean average AU/UK/United states of america price) each = $2018 million
- ↑ Mario Kart Wii (incl. bundled copies) acquirement:
- Pre-bundle (until June 2011) - 28.23 one thousand thousand units = $2270.32 million[north xvi]
- Postal service-packet (after June 2011) - 7.03 million units at $80 (mean average price)[n 16] each = $562.4 million
- ↑ Wii Play sales acquirement:
- Prices:
- AU price: AU$79.99 ([http://fxtop.com/en/historical-exchange-rates.php?A = 79.99&C1=AUD&C2=USD&DD1=01&MM1=01&YYYY1=2011&B=1&P=&I=one&DD2=31&MM2=12&YYYY2=2011&btnOK=Get%21 United states$88])
- JP price: ¥4800 (US$63)
- UK price: £49.99 [6] (US$105)
- U.s. price: US$49.99
- December 2006 to March 2010: 27.38 million units = United states$2166.44 million
- Nihon: 2.88 one thousand thousand units at US$63 each = Usa$181.44 1000000
- December 2006 to March 2007: ane.21 million
- April 2007 to March 2008: one.22 one thousand thousand
- Apr 2008 to March 2009: 330,000
- April 2009 to March 2010: 120,000
- Overseas: 24.5 one thousand thousand units at US$81 (mean average AU/UK/The states toll) each = U.s.a.$1985 one thousand thousand
- April 2010 to March 2012: 640,000 (28.02 meg[61] - 27.38 million) units at US$77 (mean average AU/JP/Great britain/The states price) each = US$49.three million
- ↑ 28.31 one thousand thousand[66] at = pc&a=page_h_title&title_id=20004 ¥4500] ([http://fxtop.com/en/historical-exchange-rates.php?A=4500&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=1988&B=i&P=&I=one&DD2=31&MM2=12&YYYY2=1988&btnOK=Go%21 $37) each
- ↑ [67] [68]
- ↑ Clash Royale:
- Up until 2017 - $1.278 billion[69]
- 2018 - $900 billion[30]
- ↑ 22.0 22.1 Call of Duty: Black Ops overall acquirement:
- 25 1000000 copies as of Baronial 2011 [vii] [8] at $59.99 [nine] each: $1379.77 billion
- Map packs: $270 1000000[71]
- ↑ Minecraft sales revenue: 122 one thousand thousand units
- PC: 26 one thousand thousand units at $26.95 = $700.7 million
- Consoles: 17 million units[73] at $19.99[74] = $339.8 million
- Mobile & other: 79 one thousand thousand units at $6.99 = $552.2
References
- ↑ CPI Inflation Figurer. Agency of Labor Statistics. Retrieved on 2012-02-22.
- ↑ 2.0 ii.i http://world wide web.gamerevolution.com/features/13510-world-of-warcraft-leads-industry-with-near-ten-billion-in-revenue
- ↑ Marlene Targ Brill (2009). America in the 1980s. Twenty-Showtime Century Books. p. 120. ISBN 0-8225-7602-3. http://books.google.co.u.k./books?id=NjmhJKkoKW0C&pg=PT120 . Retrieved 1 May 2011.
- ↑ 4.0 iv.1 http://people.rit.edu/cnd6606/309/Portfolio1/MySite/historyPage.html
- ↑ http://news.google.com/newspapers?id=goBQAAAAIBAJ&sjid=TxIEAAAAIBAJ&pg=7084,2952506
- ↑ Kao, John J. (1989). Entrepreneurship, creativity & organization: text, cases & readings. Englewood Cliffs, NJ: Prentice Hall. p. 45. ISBN 0-13-283011-6. http://books.google.co.uk/books?id=P-MJAQAAMAAJ . Retrieved 12 Feb 2012. "Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Homo machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion."
- ↑ Kline, Stephen; Nick Dyer-Witheford, Greig de Peuter (2003). Digital play: the interaction of technology, culture, and marketing (Reprint ed.). Montréal, Quebec: McGill-Queen'southward University Printing. p. 96. ISBN 0-7735-2591-2. http://books.google.co.uk/books?id=gw5V10iLEsUC&pg=PA96 . Retrieved 25 February 2012. "The game produced one billion dollars in 1980 alone"
- ↑ http://www.nytimes.com/1982/07/04/movies/special-effects-are-revolutionizing-film.html?pagewanted=all
- ↑ At to the lowest degree 800 million quarters ($200 one thousand thousand) in the Us during 1981:
- Schenectady Gazette: p. 16. March 17, 1982. http://news.google.com/newspapers?id=RZBGAAAAIBAJ&sjid=gekMAAAAIBAJ&pg=3099,372728. Retrieved 2012-12-30.
- ↑ Uncle John'due south Legendary Lost Bath Reader. Portable Press. September 1999. p. 373. ISBN 978-1-879682-74-0. https://books.google.com/books?id=OdxLduEdxmcC. "In 1982 solitary, Americans pumped $vi billion in quarters into Pac-Human being's mouth—more than they spent in Las Vegas casinos and flick theatres combined."
- ↑ Uncle John's Legendary Lost Bathroom Reader. Simon and Schuster. November 2012. p. 348. ISBN 978-ane-60710-670-viii. https://books.google.com/books?id=QClZDwAAQBAJ&pg=PT348. "In 1982 alone, Americans pumped $6 billion in quarters into Pac-Human'south oral cavity—more than than they spent in Las Vegas casinos and motion picture theatres combined."
- ↑ Stern, Jane; Stern, Michael (1992). Jane & Michael Stern'southward Encyclopedia of Pop Culture: An A to Z Guide of Who'southward who and What'southward What, from Aerobics and Bubble Glue to Valley of the Dolls and Moon Unit of measurement Zappa. Harper Perennial. p. 373. ISBN 978-0-06-055343-two. https://books.google.com/books?id=7AAi0VbjGU8C. ""I call up we accept the Mickey Mouse of the 1980s," said one Pac-Man executive when it was noted that Americans were spending about $6 billion per year on the game and its spinoffs"
- ↑ Goldberg, Marty; Vendel, Curt (November 25, 2012). Atari Inc.: Business concern Is Fun. Carmel, New York: Syzygy Press. p. 582. ISBN 978-0-9855974-0-5. https://books.google.co.uk/books?id=3FwGMtRafrAC&pg=PA582&lpg=PA582#v=onepage&q&f=false.
- ↑ "WHAT WENT WRONG AT ATARI". Boston Globe. Feb viii, 1983. http://pqasb.pqarchiver.com/boston/access/663605541.html?FMT=ABS. "Gamewise, while in that location may not be another cartridge as successful as Pac-Man - a $200-million coin-maker that Teiser says "will never happen once more""
- ↑ "Coleco Mini-Arcades Go Gold". Arcade Express one (1): 4. August 15, 1982. http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n1.pdf . Retrieved three February 2012.
- ↑ "Mini-Arcades 'Get Gold'". Electronic Games one (9): thirteen. November 1982. http://www.annal.org/stream/electronic-games-mag-1982-11/Electronic_Games_Issue_09_Vol_01_09_1982_Nov#page/n11/mode/2up . Retrieved 5 February 2012.
- ↑ Pac-Human being mobile, paid download revenues:
- iOS: 23 million downloads (2008 to January 2010) at $three.50 (mean average price) each = $81 million
- UK price: £1.99 ($iii.98)
- Us price: $2.99
- Android: 500,000 (2008 to April 2012) at £2.60 ($5.20) each = $two.6 million
- ↑ Over 100,000 copies at £nine.95 ($19) each
- ↑ nineteen.0 19.ane 19.two "After Pong". ACE (vi (March 1988)): 29-32 (29). 4 Feb 1988. https://archive.org/details/ACE_Issue_06_1988-03_Future_Publishing_GB/page/n28/mode/1up.
- ↑ "Can Asteroids Conquer Space Invaders?". Electronic Games i (i): 30?33 [31]. Wintertime 1981. http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf . Retrieved February i, 2012.
- ↑ "Video arcades rival Broadway theatre and girlie shows in NY", InfoWorld 4 (14): p. 15, April 12, 1982, ISSN 0199-6649, https://books.google.com/books?id=YjAEAAAAMBAJ&pg=PA15 , retrieved May ane, 2011
- ↑ https://ia801802.us.archive.org/17/items/the_spectrum_show/TheSpectrumShow000.pdf#page=5
- ↑ Glenn Adilman, Videogames: knowing the score, Artistic Calculating, Dec 1983
- ↑ 24.0 24.ane 24.two http://www.atarimuseum.com/whatsnew/2009-MAY-28.html
- ↑ https://www.archyde.com/the-reason-dunpa-which-even-released-mobile-has-no-choice-but-to-pb-the-world-game-industry-is-full-of-new-records/
- ↑ Street Fighter
- ↑ 27.0 27.1 27.2 https://en.wikipedia.org/wiki/List_of_highest-grossing_mobile_games
- ↑ CrossFire revenues:
- 2008-2009: $213 million+
- Neowiz Games: ₩165,553 million = $184 million [x] [11]
- Smile Gate: $29 meg
- Tencent Games: Unknown
- 2010 - $ane.2 billion
- 2011 - $ane billion (including $893 million in China)
- 2012 - $1.ii billion [12][xiii][14] (including $874 meg in China)
- 2013 - $1 billion [xv] [16]
- China: $957 million
- Southward Korea: ₩33.seven billion ($32.1 million) (4th quarter)
- 2014 - ₩ane.5 trillion = $1371.706 meg
- 2015 - $i.11 billon
- 2016 - $1.1 billion
- 2017 - $1.4 billion
- 2018 - $one.3 billion
- 2019 - $1.4 billion
- 2021 - $795 one thousand thousand
- ↑ Makuch, Eddie (January 2, 2018). "PUBG Passes 3 Meg Concurrent Users On PC". GameSpot . https://world wide web.gamespot.com/articles/pubg-passes-three-1000000-concurrent-users-on-pc/1100-6455835/.
- ↑ thirty.0 30.ane 30.2 Market Brief – 2018 Digital Games & Interactive Amusement Manufacture Year In Review.
- ↑ 31.0 31.1 31.2 2019 Year In Review: Digital Games and Interactive Media. Nielsen Media Research (January two, 2020).
- ↑ Lyons, Bethany (July 17, 2020). "The success of Fortnite is big enough to share". SuperData Research (Nielsen Visitor). https://www.superdataresearch.com/weblog/the-success-of-fortnite-battle-royale-is-big-enough-to-share.
- ↑ "Krafton, Inc. Reports $1.57 Billion USD in Revenue for 2021, the Highest in the Visitor's History". PUBG Studios (Krafton). ten Feb 2022. https://press.pubg.com/KRAFTON-INC-REPORTS-157-BILLION-USD-IN-Acquirement-FOR-2021-THE-HIGHE.
- ↑ "Krafton, Inc. Reports Record Revenue of $405.seven Million USD for Q1 2022". PUBG Studios (Krafton). 13 May 2022. https://printing.pubg.com/KRAFTON-INC-REPORTS-RECORD-Revenue-OF-4057-Meg-USD-FOR-Q1-2022.
- ↑ PUBG
- ↑ World of Warcraft revenues:
- 2004-2016 - $9.23 billion
- 2005 - $250 one thousand thousand [17] [18]
- 2006 - $597 million [19][20]
- 2007 - $843 million [21][22]
- 2008 - $1 billion [23][24]
- 2009 - $1.15 billion
- 2010 - $ane.03 billion [25][26]
- 2011 - $one.15 billion
- 2012 - $901 million
- 2013 - $805 million (including $213 million free-to-play revenue)
- 2014 - $728 meg
- 2015 - $814 1000000
- Alternative gauge for 2004-2013 - $three.033 billion
- 2017 - $472 million
- ↑ Lineage revenues:
- 1998-2005: ₩i.five trillion ($one.v billion)
- 2006: ₩258.332 billion = $282 million
- 2007: ₩257.41 billion = $285 million
- 2008: ₩278 million = $297 million
- 2009: $270 million
- 2010: ₩299.4 billion = $284 meg
- 2011: ₩296.three billion = $283 million
- 2012: ₩270.343 billion = $257 million
- 2013: ₩345.02 billion = $329 one thousand thousand
- 2014: ₩322.607 billion = $319 one thousand thousand
- 2015: = ₩375.828 billion = $351 million
- January-September 2016: ₩313.793 billion = $297 million
- December 2016: $176 million
- 2017: $1.175 billion
- 2018: $312 million
- ↑ https://www.ign.com/articles/fortnite-made-9-billion-in-two-years-while-epic-games-store-has-yet-to-plough-a-profit
- ↑ West Journey revenues
- W Journey Online Two (launched 2002) from 2002 to 2003: $37 million
- $half-dozen million [27] in 2002 [28]
- $31 1000000 [29] in 2003 [xxx]
- Westward Journeying Online 2 and Fantasy Westward Journey (launched 2004) from 2004 to 2008: $one.3 billion
- $95.11 million [31] in 2004 [32]
- $223 million [33] in 2005 [34]
- $301.41 million [35] in 2006 [36]
- $302 one thousand thousand [37] in 2007 [38]
- $364.3 million [39] in 2008 [twoscore]
- Fantasy W Journey from 2009 to 2011: $i.five billion+
- $400 million in 2009 [41]
- $400 1000000+ in 2010 [42]
- $400 meg+ in 2011 [43]
- $400 million+ in 2012 [44] [45]
- 2015: $451 million
- 2016: $380 one thousand thousand ($95million per quarter)
- 2017: $one.5 billion
- June-October 2018: $229 million
- ↑ https://sensortower.com/weblog/pubg-mobile-8-billion-revenue
- ↑ 42.0 42.ane Nintendo Top Selling Software Sales Units: Wii. Nintendo (2014-03-31). Retrieved on 2014-05-31.
- ↑ Donkey Kong
- ↑ 44.0 44.1 44.2 44.three 44.4 44.5 44.six Mario
- ↑ https://world wide web.telegraph.co.united kingdom/gaming/news/grand-theft-machine-v-has-made-money-motion-picture show-history/
- ↑ 46.0 46.i Wii Fit to cost £70
- ↑ Wii Fit Plus sales acquirement: 20.86 1000000 units = $1606.41 million
- Japan: 2.53 million units at ¥5900 (¥2000 and ¥9800) ($77) each = $195 1000000
- Overseas: 18.33 million units at $77 (mean boilerplate price) each = $1411.41 million
- UK price: £54.99 (£19.99 and £89.99) ($93)
- US price: $59.99 ($19.99 and $99.99
- ↑ Processed Beat out Saga:
- 2013-2014 - $2.37 billion
- 2015 - $682 million
- 2017 - $910 million
- 2018 - $1.ane billion
- ↑ https://world wide web.bloomberg.com/news/articles/2017-09-05/pokemon-southward-ceo-hints-at-big-plans-for-games-on-smartphone-switch
- ↑ https://www.pocketgamer.biz/asia/news/68582/fategrand-order-rakes-in-over-2bn-in-revenue-worldwide/
- ↑ Sonic, Video Game Sales Wiki
- ↑
- $1.8 billion equally of 2011 [46]
- 2003-2010: $i.5 billion [47]
- 2003-2005: $310 meg [48]
- 2006: $200 million [49]
- 2008: $500 million [fifty]
- 2009: $200 1000000 [51]
- 2007 and 2010: $290 million
- 2011: $300 million
- 2012: Unknown
- 2013: $326 million
- 2014, January-September: $240 million
- 2015 - $253 million
- 2016 - $253 meg+
- 2017 - $279 million
- ↑ 53.0 53.1 53.2 53.3 53.4 53.5 Pokémon, Video Game Sales Wiki
- ↑ AOU 2009 - Sega World Gild Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (two March 2009). Retrieved on 18 May 2012.
- ↑ Sports Gaming in Japan: World Club Champion Football game. GameSpot (22 September 2009). Retrieved on 18 May 2012.
- ↑ Appendix of Consolidated Financial Statements: Twelvemonth Concluded March 31, 2010. Sega Sammy Holdings (14 May 2010). Retrieved on 13 April 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Concluded March 31, 2011. Sega Sammy Holdings (xiii May 2011). Retrieved on 13 April 2012.
- ↑ Appendix of Consolidated Fiscal Statements: Year Ended March 31, 2012. Sega Sammy Holdings (11 May 2012). Retrieved on 17 May 2012.
- ↑ FY Ending March 2013: 1st Quarter Results Presentation (Ended June 2012). Sega Sammy Holdings (1 August 2012). Retrieved on 2 September 2012.
- ↑ Appendix of Consolidated Fiscal Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 Feb 2012). Retrieved on 13 April 2012.
- ↑ 61.0 61.i Supplementary Information:Financial Results Briefing for Fiscal Year Ended March 31, 2012 (PDF). Nintendo (2012-04-27). Retrieved on 2012-07-20.
- ↑ Mean average price betwixt ¥4800 and ¥5800
- ↑ Supplementary Information about Earnings Release vii. Nintendo (2011-07-29). Retrieved on 2011-07-29.
- ↑ 64.0 64.1 https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf
- ↑ 65.0 65.ane 65.2 65.iii 65.4 65.v 65.6 65.7 Arcade gaming, Video Game Sales Wiki
- ↑ Welch, Hanuman (April 23, 2013). 1984: Duck Hunt - The Best Selling Video Game Of Every Year Since 1977. Complex. Verizon Hearst Media Partners. Retrieved on Apr 26, 2017.
- ↑ Gottschalk, Southward. (1995). "Videology: Video-Games as Postmodern Sites/Sights of Ideological Reproduction". Symbolic Interaction xviii (1). http://cdclv.unlv.edu/athenaeum/interactionism/gottschalk/video.html . Retrieved 26 Feb 2012.
- ↑ "Forbes, Volume 127". Forbes: 102. 1981. http://books.google.co.great britain/books?id=6y68AAAAIAAJ . Retrieved 25 Feb 2012. "At $2000 a unit, Atari has made almost $140 1000000 from that game alone."
- ↑ https://www.zdnet.com/pictures/25-wildly-popular-android-games-raking-in-the-most-cash-from-in-app-purchases/24/
- ↑ lxx.0 70.ane 70.ii 70.3 70.4 Final Fantasy
- ↑ Call of Duty: Black Ops, revenues
- Game sales: $one billion in 2010 [52]
- Map packs: $270 million as of September 2011 [53]
- ↑ https://twitter.com/johnandersen21/condition/986588367889592320
- ↑ "Built to last: the Minecraft model". The Independent. Oct 10, 2014. http://www.independent.co.uk/news/business/analysis-and-features/built-to-last-the-minecraft-model-9788669.html . Retrieved November 13, 2014.
- ↑ Xbox 360 & PS3
- ↑ TERA revenues:
- 2011: $175.334 million
- January-Feb 2011: $89.334 million [54][55]
- March-December 2011: $86 million [56] [57]
- February-December 2012: $403.2 million
- Feb-April 2012: $240 million [58]
- May 2012: 717,458 subscriptions at $78.33 average each = $56.2 million
- Retail toll: $63.33 average ($49.99, $59.99, $79.99)
- Subscription fee: $fifteen
- June-December 2012: $107 meg
- 900,000 subscriptions (one.four million - 500,000)
- Retail revenue: 182,542 boosted sales at $63.33 average each = $12 meg
- Subscription revenue: 900,000 subscriptions at $fifteen each for seven months = $95 1000000
- 2013: $236 million
- January-July 2013: $143.i 1000000
- January 2013: 900,000 subscriptions at $fifteen each = $xiv million
- TERA Rising (North America & Europe) during February-July 2013: $129.1 meg
- United States: $86.04 one thousand thousand
- Freemium revenue: $12 million monthly for six months = $72 million
- Elite subscriptions: 156,000 subscriptions at $fourteen.99 each for vi months = $14.04 meg
- Europe: Half of US acquirement = $43.02 million
- 2014: $236 1000000
- 2015: $239 million ($19.9 1000000 monthly)
- ↑ Computer game Tetris celebrates 25 years. Daily Telegraph (June 6, 2009). Retrieved on 2012-08-23.
- ↑ Tetris (Game Male child) sales revenue: 35 meg cartridges (including bundles)[76] at $19.99 each = $699.65 one thousand thousand
- ↑ 78.0 78.one Dragon Quest, Video Game Sales Wiki
- ↑ http://www.pocketgamer.biz/asia/news/66387/summoners-state of war-ane-billion-lifetime-revenues/
- ↑ https://www.gamespot.com/articles/call-of-duty-ww-2-passes-1-billion-in-worldwide-sa/1100-6455775/
- ↑ https://world wide web.foxsportsasia.com/esports/callofduty/982991/call-of-duty-black-ops-iv-makes-over-1-billion-in-under-a-month-to-become-all-time-selling-game-of-2018/
- ↑ https://news.yahoo.com/ruddy-expressionless-redemption-ii-now-195425033.html
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